![]() ![]() ![]() ![]() ![]() Names of people, monsters and places are no longer written in all capital letters. Some bits of game dialogue has been rewritten to make more sense or be a bit clearer. Every item and piece of equipment now has a clear description of what it does. For the enemy stats, I used Sephalos's Super Mario RPG Master Quest's monster stats as a base and then edited them from there.Įquipment and items have been changed - Effects and some names have been changed, and I've even added a extra tier of mushrooms and syrups. Psychopath (Mind Reader) in my mod is now extremely helpful to use on any enemy. Every monster that has and elemental weakness/strength or status immunity has a new psychopath message that describes those things. Monsters have been buffed - stats, battle scripts, and enemy formations have been adjusted. This mod aims to correct all that as well as changing or adding certain things to make the game more balanced and fun. Did you know (I sure didn't) that the Safety Ring also prevents every status effect, nullifies every elemental attack, and even increases your speed by 5? There's literally no way to know that except trial and error or looking it up online. The Safety Ring, for example, has this description - Guards against mortal blows - and it's clear from the equipment menu that it increases defense and magic defense by 5. I was also put off by the complete lack of in-game information about items and equipment. The tension and fear of getting a game over was non-existent because even bosses were doing less than a tenth of my HP in damage. The enemy attacks that I remembered from my childhood were nowhere to be seen because every enemy died before they could do anything. Just about every enemy and every fight was disappointing. I recently tried playing vanilla Super Mario RPG again after not playing it for more than a decade. ![]()
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February 2023
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